Hi again,
Apologies for all the questions lately!
I can’t seem to find a good answer here about mesh smoothing for import into 3DS max. Importing the FBX file into max results in a very blocky model without the smoothing I see in RC. What is the best workflow for getting a smooth model with Max? There dont appear to be smoothing groups associated with the model on import…
Is it best to apply fairly heavy smoothing in RC and then re-texture and export rather than trying to do the smoothing in Max?
Cheers
-J