My meshes have these ugly shadows on them after rebuilding light.
I don’t know where these come from. The exact same meshes worked perfectly fine in UDK previously.
Any idea anyone where these dark weirdly shaped bits come from?
Check if you’re using the correct UV channel for your lightmap. If that doesn’t do it, make sure the mesh is inside a Lightmass Importance Volume.
- add a lightmass importance volume → this should solve it
- otherwise also increase the lightmap resolution of your mesh
It doesn’t matter if it’s in this volume or not.
I tried very low, middle and very high lightmap resolutions. It made no difference.
I only had one UV channel. I auto generated another, that solved it apparantly.
Yeah, you need a second one for lightmaps. The built-in generator has always done the trick for me.