Mesh scaling blueprin actor

Hello i have a question

i am working on a Modular system that makes me develop levels faster but now i run in to a issue

i added the option so i can change the transform on the fly
but some how i can rotate it and change the location but i can’t scale it

any idea why i even tryed splitting the scale to use X/Y/Z floats but this also didnt help

Here are some screenshots

thanks you in advance

image

Hi TheApexDevil,

I think, judging by the context, that you’d want a “Set Relative Transform” there rather than a “Add World Transform”.

If I’m wildly out there, perhaps you could snapshot more of the code…

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thanks that fixed it

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