Hi!
I rotate the maze along the X axis. Its works fine in editor and on Android/IOS dist. package, but when exporting to windows, after a few degrees it starts rotating along the Z axis.
Any idea how to fix this? Thanks.
Hi!
I rotate the maze along the X axis. Its works fine in editor and on Android/IOS dist. package, but when exporting to windows, after a few degrees it starts rotating along the Z axis.
Any idea how to fix this? Thanks.
Try it with AddLocalRotation ( for components ) or AddActorLocalRotation ( to move the whole actor ).
Tried all the rotation types, including these two. Got the same results.
UE has problem with the x axis somehow. If rotating along the y or z, the problem not show up.