Mesh rotation problem in the packaged version

Hi!
I rotate the maze along the X axis. Its works fine in editor and on Android/IOS dist. package, but when exporting to windows, after a few degrees it starts rotating along the Z axis.

Any idea how to fix this? Thanks.

Try it with AddLocalRotation ( for components ) or AddActorLocalRotation ( to move the whole actor ).

Tried all the rotation types, including these two. Got the same results.
UE has problem with the x axis somehow. If rotating along the y or z, the problem not show up.

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