Mesh rotation according to player position

Hi, I have a mesh in the centre of a room and I want make it rotate according to the position of the player, so that “it always looks through me”. BLUEPRINT

Hi you can use the „FindLookAtRotation“ Blueprint node to rotate the object according to the player position.

And how I have to set the blueprint? Sorry but I don’t understand a lot about blueprint

I’ve resolved it in this way: