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Mesh Problems on animation characters

Every time I import an animation in ue4, a part of the character mesh is moved from its place, this does not happen with the original skeleton that is imported correctly, is there something I am doing wrong? It happens with all animations that I imported from Maya to UE4

2 Examples down here:

https://youtube.com/watch?v=Jn8_iHk2ENg

https://www.youtube.com/watch?v=dZBYASFXZjY