Hi guys,
I ran into this strange problem.
I have a blueprint of a character that is the parent with the UE4 mannequin.
After making a child since each character will be different with its own mesh, although both based on the UE4_mannequin the new mesh results merged with the parent’s mesh.
also if I try to insert a different mesh of other character based always on UE4 this also happens, i.e. the character takes different size.
I searched for information online but couldn’t find much, how can I solve this?
It sounds like you’re encountering mesh merging issues in Unreal Engine 4 while working on your gaming APK. To fix this, ensure the child character’s skeletal mesh matches the parent mannequin’s rig and is added as a separate component in the blueprint. Also, check the scale settings to avoid size discrepancies, and confirm that the animation blueprint is compatible with the new mesh. If issues continue, consider re-importing the mesh to clear any hidden conflicts. This approach should help maintain each character’s uniqueness in your game.