Mesh Parts polycount limit optimization

Hello,

 

Is there a way to set maximum polycount for individual parts in the mesh? It seems that it usually splits mesh into parts no more than 4mil poly, usually around 2 mil. When I have a mesh with 300m polycount, it can split it into 150 parts which is not very efficient as machines I work on could handle a lot higher polycounts per individual part.

It would be great if we can set a max polycount for each part, like 15mil.

Having a singleton with 100mil poly is not ideal, but another option is for it to have 50 parts, which is equally bad. I know we can enable merge parts, but that seems to be random and therefore unreliable to produce the desired result. Simple setting of max polycount per part would do the trick.

Is there such a function, or could this be added in future versions?

Hi Matt_Kozz,

you can find this option in Reconstruction tab/Process/Settings/Advanced/Maximal vertex count per part

Hi ,

that’s it, thanks! I must have missed it, sometimes it’s quite hard to find things in the software.

You’re welcome, if you will have some other questions, feel free to ask.