in the viewport of my character, the mesh is in the correct position:
however, at runtime, the mesh is completely in the wrong place. i’m not adjusting anything in the skeletal mesh at runtime, so it should be exactly where i placed it. I’m completely stumped.
it also seems to move with the camera? when i look up the mesh is here:
when i look down the mesh is here:
Also to note, when i eject from my character, it works as expected:
I really help someone can help me out here. I’ve been using UE for many years and never encountered this. Thanks




