I imported a simple model I created in Blender into UE5, but the original model had no UVs, so I created a UV in AutoUV and tried to paint it in MeshPaint, but
It does not seem to paint at all.
Is there any way to fix this?
By the way, no matter which color display mode I set, it remains the same color as the base texture.
Thank you in advance for your help.
Vertex paint? The model needs to be fairly high poly for that.
I think there are about 256 vertices.
I think it should be possible to do vertex painting.
I canât paint at all.
Itâs not that the painting is not good, itâs that it doesnât paint at all.
Are you holding shift?
For example, I would like to make a blend of a concrete texture and a moss texture, and then paint the moss on the concrete.
So far, it looks like nothing will be painted.
I really just want to attach the fbx.
What is holding shift?
Attach the FBX, and Iâll take a look.
You need to hold the SHIFT key while youâre painting, this is the mistake everybody makes.
( you also need to have written the material correctly. )
Sorry, just getting started.
I canât upload.
You can put it on google docs ( or something like that ), and give me a link.
Thank you very much.
This data contains FBX and material data.
Ok, nothing wrong with the material ( I had to put my own textures in ). And landscape coords is a little weird, if you not painting landscape.
The problem is your mesh has no UVs
I put some on in Blender
and re-exported. Now it has UVs in UE
and the painting works ( with my weird colors )
Thank you.
I put the uv on with uvediterâs AUTOUV, but I couldnât do it.
But this one is done properly.
What was wrong?
If you donât mind, please let me know.
Could you please give us data on how well it is working? I would like to use it as a reference.
Thank you very much.
It looks like it is going well,âŚ
Here, Iâve applied AutoUV, and accepted, and
I applied a material made by blending red and green, and
I painted it, but it doesnât paint at allâŚ
Is something fundamentally different?
Resolved.
It was really helpful.
The cause is that when importing FBX, the Build Nanite check is
was checked when importing FBX, and the number of vertices was reduced.
Thank you so much for your help!
Thank you very much.
Just wanted to add my experience with this issue in case anyone stumbles across this like I did.
Iâm using UE 5.1 and I couldnât paint with the Mesh Paint tool. I tried the following and none fixed it.
- Swapping from Paint to Select and back again
- I made sure I had black as the Paint Colour and white as the Erase Colour
- I tried holding Shift while painting
- I tried adding UVs with the AutoUV tool in Modelling Mode
It was only when I checked âDisallow Naniteâ in my actorâs details panel that painting started working.
Thanks dude it really works for me!
OkayâŚIâm not sure if the objects Iâm painting arenât in the highest quality, they are currently medium quality, but the mesh painting is not working. Am I doing something wrong?
i solved problem like this; in modeling mode remesh your static mesh than try again painting process
just what i needed thank you so much!