Mesh Paint Mode for UEFN ?

Hi
Am wondering if there’s a Mesh paint mode for UEFN ? if there’s not, is there a way that i can make material blend for my mesh for example a wall with different textures ?

Thank you

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In the modeling mode/attributes menu there is a paint vertex color tool.

Hi thank you very much for your help, i tried making a material using “LERP” node as shown in the picture

but the problem is when going to “Paint vertex Colors” in modeling mode the secondary material is not painted no matter how many i use the brush, maybe i’m missing something

thank you very much

now i changed the material node to “Blend Material Attributes” and i’ve switched the blend mode in Paint vertex colors to “Mix” and this is the result i’ve got

It looks like you need to be painting on a mesh with more polygons. That looks like a simple box. Try painting at the corner to test it. Turn off hard edges also if you want smooth blending. Try changing the Visualization/Material Mode to Unlit Vertex Color to see what it is doing. Change the Secondary Brush to Smooth and paint while pressing Shift to blend.

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Hi thank you for your help i really appreciate it and sorry for taking much time to respond, sadly it didn’t work i tried everything maybe there’s a bug or am missing something