Hi
Am wondering if there’s a Mesh paint mode for UEFN ? if there’s not, is there a way that i can make material blend for my mesh for example a wall with different textures ?
Thank you
Hi
Am wondering if there’s a Mesh paint mode for UEFN ? if there’s not, is there a way that i can make material blend for my mesh for example a wall with different textures ?
Thank you
It looks like you need to be painting on a mesh with more polygons. That looks like a simple box. Try painting at the corner to test it. Turn off hard edges also if you want smooth blending. Try changing the Visualization/Material Mode to Unlit Vertex Color to see what it is doing. Change the Secondary Brush to Smooth and paint while pressing Shift to blend.
Hi thank you for your help i really appreciate it and sorry for taking much time to respond, sadly it didn’t work i tried everything maybe there’s a bug or am missing something
I had the same issue, and found the solution in this video: Vertex Painting | Community tutorial
in short, you need to link all the materials to the “MakeMaterialAttributes” node and connect them into a MatLayerBlend_Standard with the Channel you want to paint on (in the screenshot is red), link everything into your materials node, make sure the “use Material Attribute” node is ticked