Mesh paint height texture resolution on mobile

Hi there. I use the Height Lerp node in my shader for vertex painting and noticed that the height texture resolution significantly differs between desktop and mobile preview modes. I assume it’s done for optimizationm but is it possible to control it somehow? Cause there are literally 0 details on the platform I’m aiming for.

Here is a couple of screenshots for the context.

Desktop:

Mobile:

I will keep with this tradition of answering my own questions.

After I applied Absolute World Position for the height texture, the problem disappeared. Probably it was caused by bad UVs on which I did not spend much time at this point.

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