Mesh Override in Launch

Hey guys, I’ve been playing with blueprints a little and I’m trying to have it so when you click on a mesh whilst in launch it’ll cycle through a selection of meshes, like changing style of chair for example. This is what I have at the moment, but don’t know where to go from here. Any ideas?

For clarity, here is what the Blueprint currently looks like/does in viewport.

If your static meshes have collision, you can try handling the On Clicked event (found in the details panel of the blueprint editor for the StaticMeshComponent).
When you get your click event, you get the next mesh to show from a list and set the new mesh (this will only work while playing, obviously)

Thanks dude, I’ll give that a try!