Mesh OK, Skeleton OK, animation in preview OK, but not in when playing

Hello, I hope you’re feeling well.

I started learning UE5 two weeks ago (what a journey!). Today, I encountered a problem. I downloaded the “Advanced Locomotion System V4” and created a rig. I exported my mesh and plugged it into the default skeleton, everything seemed good (everything was okay, except for one thing): If I try to preview the animation with this character, everything seems fine; no animation lag errors or other issues. However, when I start the game preview, my character appears broken.

Where should I look to find a solution? What could be wrong?

I’m available to discuss and share my screen on Discord if you want to help me (love you).
(no broken if i jump, but run stand crouch are broken)
It use default ue4 skeletton

Thanks a lot, xxx



I’d suggest joining the Advanced Locomotion Community discord and posting the question there. The issue probably relates to how the system is implemented, so you may have better luck finding a solution amongst others who use the system. Good luck!

Advanced Locomotion Community

Problem is resolved.

My Mesh and skeleton are to small for this element.

Thanks !