I created a mesh editor and I’m wondering if their is enough interest in it for me to bother packaging it as a plugin.
Basically the mesh editor allows one to build meshes out of vertex’s in game just as in a modelling application such as blender. It also has the ability to scan a static mesh and convert it to a dynamic mesh that can be modified as simply as it is in your 3D modelling application.
Move, Delete, Split, Add, Merge vertices.
Move, Delete, Subdivide, Make faces.
Move along axis.
Convert static to procedural mesh.
Brush sculpting features:
Box brush, Sphere brush.