Mesh not visible in editor, but visible in game

Hello,

I got an skeletal mesh, who is visible in game, and perfectly working. He is also working in another blue print, but, for some reason, in the viewport, he is not visible :

For me this is a bug from unreal, but i want to check, may be i forget something ?

You unchecked the ā€˜visible’ box in the mesh details…

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Maybe i’m wrong, but as you can see on the screen, no the ā€œvisibleā€ box is check, or you speak about another one ?

That visible box is for the FPSArm. How about Mesh (inherited)

Thanks for your answer,

So, i made many many try :

@anonymous_user_82bba958 : Mesh (inherited) is visible, this is the ā€œ3rd/proxyā€ view of the player (multiplayer)
@Grot13 : yep, i check construction script and i put nothing inside.
I play with visibility in event tick, and in begin play,

But, i try to disconnect everthing and uncheck begin play… still not visible.
I also change the engine, from launcher to compiled source (was not related, but…) nothing change,

BUMP. Same problem but with a static mesh. It can be dropped into the game perfectly, but if I open the mesh, simply nothing is there. If I check everything in SHOW, I can see the boundary of the mesh, so I know it is there.

I solved this, but i don’t remember how, i’m so sorry :s

Should write it when it was done.

Hello, has anyone else come across a fix for this issue, i’ve been having the problem for a while now :confused:

edit: so i got the mesh displaying, but now no animations are working. ie. character just slides around, doesn’t ā€˜walk’… wish i knew what i did to change this, it just stopped working one day and I didn’t notice for a while…

hey @Aherys, this problem appears in the main viewport or in the BP viewport only? could you upload a few more screenshots to understand the problem more clearly (main viewport vs BP viewport) and, las question, this is the main character or a secondary one? Are you using player start or BP_player in the main map?

  • second question, why do you have an inherited component, where is linked?

same to you @francisleigh do you have more information to help, that is not enough to understand the problem.

I had the same issue: in the outline press one the actor and then in the details page of the actor flick the Net Load on Client.

I had a similar issue, turned out I was setting the actors scale to something undefined (or 0,0,0) in the construction script of the blueprint. While in game the scale value was defined.
I simply moved the scale change to BeginPlay, gotta be careful around that construction script.

I’m 99% certain that your issue is that you had Skeletal Mesh disabled under ā€œShowā€ in the Editor. I’m using Unreal 5.3, but this should work the same for almost any Unreal version: In your viewport, click on ā€œShowā€ (or the dropdown next to Perspective if using Unreal 4), then see if ā€œSkeletal Meshesā€ has been unselected. If it’s unselected, then checkmark it. Your Skeletal Mesh should now appear.

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