Mesh not importing correctly from Maya 2017

I used nCloth in Maya to get the pillows and the sheets to look like they do, and as you can see it works not quite right in the UE 4. , this is how the bed looks in Maya 2017 and how it’s supposed to look in Unreal

I have frozen the transformation so it’s a static object. When I import it to UE 4 I get the error: Warning Bed has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.

I do not know if that has anything to do with the problem I have. I also tried to just import sheets and pillows separated and they ended like this: ,

Hope someone can help me, thanks for your time
Kind regards Eirik.

Maybe try to convert the ncloth simulation to keyframes and export it as a skeletal mesh with blendshapes.
I know unreal doesnt support ncloth simulation from maya. The only way i know to get cloth working is through apex physx lab.