Mesh Morpher

Mesh Morpher 1.5.5 is Live! (04/20/2021)

  • [MM-97] Improved Create Morph Target From Mesh functionality. Now if LOD0 on source and target doesn’t have the same topology, it attempts to find and use higher LODs until same topology is found. When found, it creates the deltas and applies them to LOD0. This should greately increase the possibility to create a Morph Target from another Meta Human and transition between them.

Mesh Morpher 1.5.6 is Live! (04/21/2021)

  • [MM-98] Viewport Camera now faces the Mesh Location(0, 0, 0) on opening
  • [MM-99] Auto-focus New Morph Target Name TextBox when Add Morph Target window is opened
  • [MM-106] Import and Copying Morph Target now work with Targets with Identical Topology as well (This allows to copy/import Morph Targets from one Meta Human to another, assuming they both have identical topology).
  • [MM-107] Fix alignment issues with the checkbox and its label in Merge Morph Targets window
  • [MM-108] Auto-focus Destination Morph Target Name TextBox when Merge Morph Target window is opened
  • [MM-109] Auto-focus New Morph Target Name TextBox when Rename Morph Target window is opened
  • [MM-110] Renaming a Morph Target now doesn’t require opening it first
  • [MM-111] Duplicating a Morph Target now doesn’t require opening it first
  • [MM-112] Auto-focus New Morph Target Name TextBox when Duplicate Morph Target window is opened
  • [MM-113] Exporting a Morph Target to a Static Mesh now doesn’t require opening it first
  • [MM-114] Exporting a Morph Target to a Standalone Morph Target now doesn’t require opening it first

Mesh Morpher 1.5.7 is Live! (05/03/2021)

  • [MM-115] Mesh Morpher now reads/writes Morph Target Import data
  • [MM-116] Implemented the ability to copy Morph Targets to multiple Meshes at once.
  • [MM-117] Morph Targets generated by Mesh Morpher now work with in-engine generated LODs
  • Fixed various UI and backend bugs

Mesh Morpher for UE5 is available only for Mesh Morpher Verified Discord users. DM Liviu on Discord

Mesh Morpher 1.5.8 is Live! (05/30/2021)

  • [MM-118] Fixed a bug where saving a Morph Target didn’t save on LOD 0 when the selected Mesh had no Import Data.
  • [MM-119] Fixed a bug where Baking didn’t bake Morph Targets correctly when the selected Mesh had no Import Data.
  • [MM-120] Baking Morph Targets now offsets all existing Morph Targets when the selected Mesh has Import Data.
  • [MM-121] Baking now displays a Progress dialog as the task can take pretty long with the new offset functionality.

Mesh Morpher 1.5.9 is Live! (06/01/2021)

  • [MM-122] Fixed a bug where exporting a Morph Target to Static Mesh didn’t create valid Normals

Mesh Morpher 1.6.0 is Live! (06/01/2021)

  • Implemented the ability to import Morph Targets from OBJ files. This allows to bring in Mesh Morpher Body Morph Targets from CC3 and more (Experimental)

Mesh Morpher 1.6.1 is Live! (06/03/2021)

  • [MM-123] Mesh Morpher Window now uses the spawn location based on the Editor Settings (User Interface->Asset Editor Open Location)
  • [MM-124] Mesh Morpher now creates a context menu in Content Browser (Open in Mesh Morpher) which allows users to open selected skeletal meshes in Mesh Morpher

Mesh Morpher 1.6.2 is Live! (06/04/2021)

  • [MM-125] Implemented the ability to enable/disable re-building of imported meshes. These options are in Edit menu in Mesh Morper (“Enable/Disable Build Data”) and they are available only for UE 4.26 and above.

Mesh Morpher 1.6.3 is Live! (07/12/2021)

!These updates are for UE 4.26 version and above!

  • [MM-103] Implemented the ability to Mask vertices, alowing tools to ignore certain areas. This functionality allows tools to ignore selected vertices or unselected vertices.
  • [MM-126] Mesh Morpher now displays selected Skeletal Mesh and Morph Target in Tab Title.
  • [MM-127] Removed “Clear Morph Target Import Data” functionality as this functionality is superseded by “Disable Build Mesh Data”.
  • [MM-128] Small refactor required to be able to support future engine versions (4.27 and above).
  • [MM-129] Implemented DrawVertices in UMeshMorpherToolLibrary (Used by Masking).
  • [MM-130] Implemented the ability to gather only Vertex ROI facing the camera Tool->Config->Advanced->OnlySelectVerticesFacingCamera.
  • [MM-131] Updated Copyright information.
  • [MM-132] Implemented DrawTriangles in UMeshMorpherToolLibrary (Used by Masking).

Mesh Morpher 1.6.4 is Live! (07/13/2021)

  • [MM-133] Fixed a bug where Masking with Move Tool selected wouldn’t properly hover over the mesh.

Mesh Morpher 1.6.5 is Live! (08/19/2021)

  • [MM-134] Implemented the ability to Invert Morph Targets
  • [MM-135] Implemented Progress bars for all long lasting tasks

Support for 4.27 is live.

Mesh Morpher 1.6.6 is Live! (08/29/2021)

  • [MM-136] Implemented a scroll bar in Copy Morph Target(s) window.

Mesh Morpher 1.6.7 is Live! (09/10/2021)

  • [MM-137] ApplyMorphTargetToLOD in MeshOperationsLibrary now uses Rendering Data instead of Import Data
  • [MM-138] Implemented Settings Window. Settings Window can be accessed at Edit->Settings inside Mesh Morpher or in Editor Preferences->Plugins->Mesh Morpher
  • [MM-139] Indicator Settings have been moved to plugin’s Settings
  • [MM-140] Masking Draw Settings have been moved to plugin’s Settings
  • [MM-141] Transform Tool can now use Masking
  • [MM-142] Implemented FOV Slider

Mesh Morpher 1.6.9 is Live! (09/30/2021)

  • [MM-143] Implemented the ability to set the magnitude for morph targets
  • [MM-144] Implemented the ability to retrieve all morph target names at runtime, node name GetMorphTargetsNames

Hello. Ive got question before buy. Is it possible to work with this plugin on animation? How does it gonna work?

For example after import from blender we ve got some little bugs with shape keys. This plugin seems to be perfect to fix it, but we need to fix it on a lot of animations, for example in this one animation which last 15 seconds, there are few bugs on eyes area:

  1. 11
  2. 02
  3. 044

i see that seems that there are perfect tools to fix it but when i was checking videos on youtube, everyone was working on skeletal mesh, and didnt on animation. So im just asking is it possible to fix bugs like on photos above on one animation?

Hi, Mesh Morpher works with Skeletal Meshes only as well.

Mesh Morpher 1.7.0 is Live! (10/05/2021)

  • [MM-145] Implemented Update notification system which allows Mesh Morpher to notify users when a new update is available. This can be configured/turned off in Edit->Settings
  • [MM-146] Implemented the ability to save/load mask selection

Mesh Morpher 1.7.1 is Live! (10/12/2021)

  • [MM-147] Mesh Morpher creates a new AActor in Preview World which is used as an Outer for Mesh Components.

Mesh Morpher 1.7.2 is Live! (10/19/2021)

  • [MM-148] File pickers in Create Morph Target from OBJ files now display files with obj extension only
  • [MM-149] Implemented the ability to select mesh sections