Mesh Morpher

Mesh Morpher 2.1.4 is Live! (08/18/2022)

  • [MM-240] Implemented T0 pose on FBX Import
  • [MM-241] Implemented the ability to set an offset location on FBX/OBJ import
  • [MM-242] Increased the accuracy of pose frame slider
  • [MM-243] Implemented a new SpinBox near the pose frame slider which allows to jump to certain frames and view the current frame position.
  • [MM-244] Section List in Tools is now using a fixed size with a scrollbar
  • [MM-245] Implemented Select All Sections in Tools
  • [MM-246] Implemented Export Morph Target As OBJ
  • [MM-247] Welding Settings are now centralized in Settings under Internal Welding Settings category. This allows for more consistency between Exported Meshes as OBJ(welded), Exported Morph Targets as OBJ(welded) and Mesh Morpher’s internal mesh(welded)
  • [MM-248] Create Morph Target from Mesh Files is now using as a target mesh the existing mesh with pose applied(if any)
  • [MM-249] Removed Legacy OBJ Importer. Legacy OBJ Importer was only used for OBJ quad meshes. FBX/OBJ Importer now supports triangle/quad meshes with polygons of 3 or 4 elements. This change also fixes an existing visual rendering bug with quad meshes.
  • [MM-250] Mask Selection triangles are sorted now on Export Mask Selection to OBJ. This allows for more consistent exports.
  • [MM-251] Fixed a bug where if the sections materials are invalid then the mesh would be invisible when a Morph Target is open
  • [MM-252] Fixed a bug with Mesh Materials in Custom Scene Proxy where having invalid Materials on the skeletal mesh would sometimes cause a crash