Hi, guys i need your help!
I am new to Unreal Engine. I work on an Asset for Metahuman. I textured mesh in Substance painter, exported textures with unreal engine template. Imported Metahuman Body skeletal Mesh to Blender, Transfered weight and Exported everything back using FBX to Unreal Engine.
Now is the strange part. When i open the Asset in Skeletal Mesh Editor it looks good/correct, but once i try to use this asset dropping it to view port(Same material, same texture sets, just drag and drop), part of my mesh looks off. It looks like a problem with Normals, but only on part of the mesh. I tried to import mesh without skeleton from OBJ, but it is the same problem.
I will appreciate any help.
