There’s transform import settings for each animation.
In the window where you preview animations (in your 3rd screenshot), there’s a “Anim Asset Details”, look for “Import Uniform Scale” and “Import Rotation” there.
You should be able to change those to match your skeletal mesh import settings and press “Reimport”.
(In general though It’s probably good practice to have your Maya scenes oriented and scaled in a way where you don’t need to apply transform changes on import, just to avoid general hassle later on)