Mesh lines up perfect in Blender, but not in Unreal Engine

Hey!
I have a bit of a problem - I’m trying to make modular house and I started with simple shapes:

  • Wall
  • Wall Corner

And they have the same proportions and pivot point (in Unreal and Blender), but they don’t align in Unreal Engine (with snap tool enabled on a fresh new project).

And I can’t write more than just - why? What I’m doing wrong? In Blender it aligns perfect no matter if I want a wall on left or right side of the corner wall, in Unreal Engine it just doesnt work together.
Blend File
FBX File

Thanks in advance!

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(post deleted by author)

I checked it, you didn’t apply scale before export :wink:

Oh wow, I checked and now it works - the best part is that I could have sworn that I did “Apply All Transforms” :smiley:
Thanks for your help

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