I’ve been working on bring meshes over from Blender into UE4 and I’ve run into an issue with some of my more complex meshes. Some of them, when the lighting is built, develop dark spots (see attached picture) and I have been unable to find a solution that prevents them from occurring. Any thoughts on how to to get rid of these?
It has to be done with your modeling software. The most important thing is to make sure your UVs are not overlapping and have plenty of padding between islands.