Mesh Light Support in UE5

Hi, I would greatly appreciate the implementation of Mesh Lights in Unreal Engine. As I envision it, the feature would work by creating a Rectangular Light and assigning it to a static mesh. The control for the light would rest in the Rect Light actor, but there would be the option to conceal the mesh itself.

For instance, a windshield light source would be a perfect use case. You could duplicate the windshield, move it inside the car, and then attach it to a rectangular light for enhanced light control. I hope this feature can be added.

This sounds like a blueprint :slight_smile: