Mesh Keeps Resetting On Editor Reload

Hey everyone, hope all is well!

I’ve got a weird issue where one of my character blueprints always resets its mesh to none after I reload the editor, causing me to have to go back into that blueprint and reset the mesh myself. Of all the things I’ve had to deal with, this is minor, but a resolution would be nice nevertheless, so if anyone has any suggestions, I’m more than open to them. =-)

Thanks, and take care!

I should clarify and I need to expand this a bit.

The blueprint in question is a child of another character class, and the problem has extended to all children now. Not only that, but I can only reset one without the editor crashing.

helloooo.

you must set its scale from its construction script

I already had the same problem [][1]

[1]:

Mm, I’m not sure I understand. My issue is not with setting scale, but with the model literally just not being assigned anymore in the blueprint when I reload the editor.

Thanks to Saeedc, I was able to at least circumvent the problem by adapting his suggestion to my situation.

Specifically, I set the mesh to be equal to what it’s supposed to be within the construction script. No more problems with it vanishing now.