Having mesh issues!
I am trying to covert static mesh assets to skeletal mesh. I did re-save for FBX > re-imported > Mesh Folder. Unfortunately, it still was saved for a static mesh? Any ideas how to do this within the engine and not a 3rd party software & reimported?
Hey @Holiranixx! Try doing it just as I do!
Once you’ve exported, right click in another folder and choose import.
Find your .FBX and open it there.
Then use these settings:
Hope that helps!