Mesh issue when importing animation from Maya

Hi,

I have read a lot about this issue and watched videos, but I can´t find a solution for my problem. I am using:

  • Maya 2014
  • U…E. 4.8

I´m working in Maya using the Mannequin rig. Once I finish my animation, I export in in .fbx and then I import the animation into my UE mesh. This mesh was given to me and it looks like the Mannequin guy, but with female features. The animation works perfectly, but her feet look distorted (pic atttached)

I get an error message saying “the bone exists only on skeleton, but not on the current mesh”. These bones are also seen on the picture:

  • ik_foot_root
  • ik_hand_root

I really don´t know how to fix this. Any ideas how I can get rid of these bones in the rig or fix this?

Thank you in advance,
Adrian

Are you sure the skeletons match 1:1 between the female skeletalmesh and the female animation?

Thanks for you answer!

No, I guess they don´t macth 1:1. The error says that animations done in those bones won´t be shown, which I wouldn´t mind as I didn´t animate them. But is there a way of fixing this?

Sure if you post the files I can take a look. It’s tough to tell without seeing.

I appreciate it very much jmalaska, but I don´t own the files and I wouldn´t like to get into troubles, so I´ll talk to the owner and see if I can do so.

Thank you very much