What could have happened? I’m not sure what caused this.
Was material made in Unreal or a different editor? If different, it could be the properties controlling for reflectivity did not port to Unreal correctly, or are not set correctly for the lighting being used in Unreal.
If made in Unreal, was Roughness pin used? Metallic used? It almost looks like it’s emissive.
no…
No to all those questions? Someone else could probably take a shot at it.
Could it be the skylight? If you set the bottom half to black, it may help, but I’m not sure. Looks like its being illuminated from the bottom. Set your specular and metalness to 0, roughness to 1. Thats about all I can think of.
It may help to include a screen-capture of your material in the material editor, as well as a screen capture of your World Outliner. Its hard to tell what’s going wrong without either.
However, at a glance I would suggest editing the material in your material editor by setting “Metallicness” to a Constant node with a value of 0, and your “Roughness” to a constant node with a value of 0.5 or higher.
Mesh is too dark - Rendering - Epic Developer Community Forums i think it might have to do with this