Mesh is disappearing at a certain distance UE5

Part of my tree mesh disappears at a certain distance—it happens with both foliage and the raw FBX file. I tried adjusting the cull distance in the foliage settings but there was no effect. Anyone know how to fix this?


After much messing around with the same problem I finally fixed it. Disable nanite when you import the mesh, sucks how you can’t have it do it’s thing with foliage.


Nanite doesn’t do well with “fuzzy” surfaces, meshes need to be much more solid for Nanite to do its job.

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What worked for me was in console:

r.RayTracing.Geometry.InstancedStaticMeshes.Culling 0