Mesh is disappearing at a certain distance UE5

Part of my tree mesh disappears at a certain distance—it happens with both foliage and the raw FBX file. I tried adjusting the cull distance in the foliage settings but there was no effect. Anyone know how to fix this?

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After much messing around with the same problem I finally fixed it. Disable nanite when you import the mesh, sucks how you can’t have it do it’s thing with foliage.

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Nanite doesn’t do well with “fuzzy” surfaces, meshes need to be much more solid for Nanite to do its job.

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What worked for me was in console:

r.RayTracing.Geometry.InstancedStaticMeshes.Culling 0