Mesh Gets Teleported Randomly

Hi,

Whenever I start my game, or even place the thirdpersonBP in the world in the editor, the mesh gets teleported outside of the capsule component. Everything acts as normal, but the mesh will spawn at a specific point at the world which seems to be at 0,0,0 even though there is nothing setup to teleport the character. The character will still be using the blendspace as it is stuck in that spot, but doesn’t actually move with the blueprint.

Thanks in advance!

Hey @EndPlayz!

The mesh does not line up with the capsule component? Does it look like it is in the wrong place in your character blueprint viewport? Can you post a screenshot of what you are seeing so we can get a better idea of what you are experiencing?

Any additional specifics or information you provide may go a long way in solving your problem!

Hi!
Thanks for responding but somehow it has fixed itself and runs as normal now!