I seem to be stuck with a weird mesh distortion on my mesh, as soon as my mesh reaches a certain cm/s it distorts and the mesh looks like the camera is motion blurring the hell out of the object, now i have looked at the method used to move the mesh and all the physics based methods i used does the same thing, what does help to eliminate the problem is setting a lower float value that drives the speed in-game, but this is not what i need as it’s a space sim and not going to work with slow speed ships lol
I have attached my Blueprint so that you can see what im doing with the result of the blurring.
The blur in the image might be the result of [Temporal Anti-Aliasing][1]
Test this by using the console command “r.PostProcessAAQuality 0” and see if the ghosting still happens. If it doesn’t, you can either try to [change the TAA settings][2] and find the optimal ones for your case, or you can try using FXAA
Thank you so much, I will try that and let you guys know!!! had to redo the entire way the object moved, and hat to resort to a force / impulse based forward movement to have that distortion go away…
found the solution and it works, link included to where i found it, its actually SIMPLE, its motion blur in Project Settings>Post Processing section, turn it of