Hi guys,
Maybe I am missing something here, but I could really use the help. I have created a model in Maya that was originally modular wall sections which I have combined into a single mesh that represents an entire room. My problem is that when importing to Unreal and building the lighting one part of the wall shows up as a different color than the rest of the mesh. I have checked and double checked to ensure there is no materials assigned to them. See below for screenshot. I appreciate the help!