Mesh falling through floor

Hi, can you help me with this problem please ?
When my dragon is playing animation his legs and tail are falling through floor, collision is set on dragon and landscape.
I tried even moving him even higher in “ANIMATION MONTAGE” but nothing changes.
Video: 2021 11 01 14 18 35 - YouTube

It seems like the animation is intended to be used when the model is in mid-air. When the animation gets triggered, you need to move the dragon actor higher, by changing the actor location.

Most likely there should be a different in-between “flying up” state, which gets activated before this mid-air animation, so that the dragon actor gets transported up in a natural looking way.

Thank you for answering, I already tried that but nothing changed :confused: