So, I built this system for my own project and got to wondering if it was worth submitting it or not.
It’s a system for fading out a static mesh whenever it passes between the character and the camera. The only setup is putting one component on the PC and another on whichever Meshes you want to be fadeable.
Variables such as how transparent the mesh becomes, how quickly it fades in/out, and what materials it fades to are adjustable on a per-mesh basis, and it can handle multiple materials at once.
I have no clue if anyone would find this worth money or not, but figured it was worth finding out.