Can Unreal manipulate the UVs on mesh faces in a similar way to what ProBuilder can in Unity? (i.e. rotate, move, scale etc directly on the faces of the meshes)?
Thanks
Can Unreal manipulate the UVs on mesh faces in a similar way to what ProBuilder can in Unity? (i.e. rotate, move, scale etc directly on the faces of the meshes)?
Thanks
You can mess with the UVs in the material editor, but that’s pretty much it.