I’m doing a little bit of prototyping for the upcoming unreal tournament 4
Here is the problem;
I made myself a quick pillar to use in blockouts.
(made using bsp and then convert to static mesh in the editor)
Now i get something like this when i rebuild all.
as you can see the places marked with x don’t read very well.
What could be the issue and how can i fix it. (please try to make an effort to explain in laments terms. (previously i have worked with UED1 only))
Extra documentation on the subject is welcome too! (don’t really know what to call it. so another topic may be active here, i just could’nt search for it)
when i would design something like this in 3ds max and import it to the editor as fbx. … are there more suprises like this to come?
or do i edit some specific stuff in 3ds max before exporting? I have made quite a few rocks now, using hourences rock generation method. But i wonder if those are ready to go in as they are…