I’m encountering an issue with my character mesh. While it appears fine in Maya 2023 and Substance Painter, upon importing it into Unreal Engine, it breaks and displays incorrectly (attached image for reference). I’m seeking assistance to resolve this matter. Any guidance or suggestions would be greatly appreciated. Thank you in advance for your help.
Sure there are no unwelded points? Sometimes i get this problem importing into zbrush when subdividing.