Mesh Emitter not working when playing?


I have created a mesh emitter and I’m trying to have it delayed and start playing in my scene 30 seconds in.
Once I input the number of seconds I want the emitter to delay under the DELAY tab, I save it and restart level.
I see the outcome on the view port, but once I play it on my VR headset. I do not see any of my mesh emitter. Here is a screenshot of what I’m currently working on.

Is this a bug issue?

I also tried to delete the “LIFETIME” module to see if the mesh emitter would work on the VR Headset would work.

Many Thanks!


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