Hey guys, I’ve setup a multi-use action to switch a structures mesh but the problem I’m having is it’s just not working for some reason… The editor gives me this message after test game:
Warning Calling SetStaticMesh on ‘None’ but Mobility is Static
Here is the section of the event graph that should make the switch.
There are two seperate mesh set inside the set static mesh function, Stone_Battlement_1_SM is the top and Stone_Battlement_2_SM is the bottom.
I originally had added a second component and switched between visibility which worked fine but I was having issues with collision so I wanted to do it this way but like I said nothing is happening.