On windows, I’m using a water material that takes advantage of mesh distance fields to create edge line ripples. When I bring this project over to Mac, everything works except this material. Removing the component that uses the mesh distance field turns the material normal, minus the edge line ripples.
Does mesh distance fields work for Mac or is there something strange going on here?
I installed Xcode hoping that would fix it, but it didn’t. It solved some of the shader issues but not this one.
One thing weird I noticed is that when adjusting parameters for the material, I can eventually get the ripples to show up but it’s only going in one direction rather than around the edges of objects.
Any help would be much appreciated.