Mesh dissapeared when i use cast to node

I use animation notify(for exanmple “fire” notify ) , and i use cast to character node in notify(“fire”) , but when i play standalone game , the mesh is dissapeared, but i delete cast to , it’s visiable , why???

A Cast per se doesn’t change any property of an object/actor, so unless this is a bug of some sort, the problem is somewhere else. Can you show your Blueprints?

Hey there, it’s probably something you do after the cast that is hidding your mesh. If you cut the wires after the cast do you still have the same issue?