Mesh displays strange material when i use Smart UV project in Blender

Here is my problem:Mesh displays strange material when i use Smart UV project in Blender

if I mark seam and Unwrap,the problem is solved…but in some mesh ,there are some part overlapping each other so mark seam is very hard work…In some case,i have to use “auto-UV” method like smart UV project to have i done…Can somebody have answers for my problem ? Thank you…

PS: I just know this problem is in UV method not in UE4 …

I have answer. if u use Blender, DO NOT use smart UV project in complicated mesh…just mark seam and unwrap it manually…Cheer !

Have you set the scale of the object to 1?
It always helps for UV-mapping… (Not sure though whether it has an impact to smart-UV)
To do this hit ctrl + a and select scale.

If this fails:
Maybe you can add a Screenshot of your UV-Map, to let people analyze better what’s going on.
greetz

Thanks for your helps…I applied rotation and scale before unwrap with Smart UV project method… I just find out that smart UV project doesnt work well on complicated object especially when you use sculpt…here is UV layout…