Having this problem where part of my mesh disappears when I import into UE4. Things look great in Maya and Motionbuilder but half the mesh is missing in UE4.
Can anyone take a look at my FBX and solve this riddle? FBX LINK: ://we.tl/vDpGBs04Ek
I havent watched your fbx file (with my i-net it takes a little while to download it ^^), but are those missing parts made out of planes? When yes make the “solid” or enable “two sided” in the material
Thanks . They are not planes, just thin polygons. I originally thought it was a reversed normals problem but the spikes show up when importing as a static mesh. Importing as a skeletal mesh, as I need to, seems to make them disappear.
/
The back piece is skinned to the bones and the spikes are parented to the back piece. I figured they would come along for the ride as children. Is this what’s tricking me up?