So i made a skeletal mesh with swappable mesh using the “Set Master Pose Component” and all added meshes will follow the animation of the master but when i get closer (like 2 meters away) the added meshes just disapears. The master is still there and rendering just fine.
Anyone knows how to not have the slaved meshes disapear when approaching the mesh?
I have this same issue, and setting “Use Attach Parent Bound” does not work for me. If anything checking that option only makes it worse. Using that option also causes the child objects shadows to be cut off where the parent object shadow stops. Anyone else have any info on this?