Essentially I have a doorBP that when you step on it teleports you to a certain location, and I have over 19 doors. One of them, for some reason, disappears some time after I touch it. I have roamed my code for days and I don’t have anything that sets a new actor location or destroys it, which means it’s the engine that destroys the mesh, not me. Is there anything I don’t know about that destroys a mesh without us doing anything? Thanks in advance.
EDIT: Found the solution. I did had a place that was destroying it… My bad!