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Mesh deformation and errors when importing from Blender (nearly zero bi-normals, nearly zero tengents, degenerate polygons...)
Development
Asset Creation
error
,
import-fbx
,
Blender
,
question
,
unreal-engine
KlassyKlanYT
(KlassyKlanYT)
September 1, 2018, 6:44pm
1
252356-1.png
1001×602 154 KB
252357-2.png
1205×592 761 KB
252358-3.png
1205×596 589 KB