I have created a complex house in Sweet home 3D, exported to Blender, builded UVMAps and exported as FBX to UE4,
the exporting way was not modular, i exported all walls into one mesh, floor into another mesh, ceilling into another, and so… So i have few big Meshes…
I need to add almost perfect collision for walls, Windows and door frames… so i guess i have these options:
- Splitting the house in Blender into basic shapes and reimport each splitted model into UE, then let UE add its collision automatically.
- Import the complex model of my house and edit it inside UE Model editor, then add multiples arranged boxed colliders and Save it…
- Import the complex model of my house and créate primitive boxes in the map and them disable visibility on them…
- any other way i Will apreciated to read…