Mesh Collision

Hi people, Hope you’re doing good. How can I fix this collision on spline?


Here is the image,
I opened the static mesh editor and applied different collisions but still I couldn’t fix it.
Need your help. Thanks

Hi. In the past I experienced the same issue. My solution was to create multiple UCX_messhes for the mesh that get the distrotion. So if you have a long pipe mesh, you need to create a lot of short pipe UCX messhes along the pipe. Please follow the naming conventions you see in the picture. And important the collisions must be the child of the base mesh.

I’m not a 3D modeler, I just imported the floor mesh from a website. And I didn’t understand your solution. Any tutorial?

I don’t find spline collision tutorial, but I have another idea.
First idea: What if you create an another spline with the same path of the original and populate it with a short and wide object and use the collision from that object?
Second idea: Open your mesh and on the details tab search “complex” then set the collision complexity to “Use complex collision to simplex”.

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I second what sipci1989 says; however, I believe there is a typo in that post…

…interesting result in that it appears the spline deformation of the mesh doesn’t deform the collision around that mesh…

…anyway, a screenshot from 4.26.2…

image

Also, you could delete/remove any added collision by “Collision->Remove Collision” to tidy up things.

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Thank You so much guys, Using collision Complexity the issue does not appear anymore.

There is a slight little problem I’m still running into and that is that I’m tracing a line from my card to -ve Z-Axis and whenever this lice trace doesn’t hit anything the FOV of camera changes but my line trace doesn’t trace against this spline. Why is that?