Mesh Collision Imported does not match UCX/Collision Meshes Provided

Even though I have 2 box meshes in my original Maya scene labeled with the UCX and numbering, the pillar asset I am trying to import does not retain its proper simple collision the asset is exported with. It seems to extend one of the boxes to make is one piece, even though we can see 2 separate meshes.

I have deleted history in Maya, reopened both applications. still comes in just like this. I have attached an image of the desk asset/collision that comes in perfectly, both of them using the same import settings, but the pillar just does what it wants.

Anyone have idea what’s going on and/or how to fix?

Desk that works properly.

Import Settings

I solved it.

Literal BS. I deleted the old meshes. Made a new cube and aligned the faces, duplicated and rotated the box 90 degrees to cover the other side. Pasted the same name the old ones had to the new ones.

And now it just works as expected…

Never trust your modeling software kids.