Even though I have 2 box meshes in my original Maya scene labeled with the UCX and numbering, the pillar asset I am trying to import does not retain its proper simple collision the asset is exported with. It seems to extend one of the boxes to make is one piece, even though we can see 2 separate meshes.
I have deleted history in Maya, reopened both applications. still comes in just like this. I have attached an image of the desk asset/collision that comes in perfectly, both of them using the same import settings, but the pillar just does what it wants.
Anyone have idea what’s going on and/or how to fix?
Desk that works properly.
Import Settings




