Hi :rolleyes:
Shortly, in Unity game engine we can add Mesh Collider to object to make the mesh itself work as Collider.
Is there in Unreal Engine 4 the same Thing ? if yes, How ?
In the static mesh editor you just have to set the collision mode to “use complex as simple”
3rd way:
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+1 - Great video post here. Keep in mind, too, the more polys in a collision mesh, the higher cost to performance, hence the build out of the more simplified collision meshes in UE4.